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  • Languages

Portuguese - Fluent

English - Fluent
Español - Intermediate

Japanese - Basic
 

  • Education

2015 - 2019 UAM - Game Design (graduated)

2018 - IADE Design School (exchange program)

  • Work Experience

2018 - Floresta Urbana - Internship (project Plantaê)
2020 onwards - KODINO Artes - Lead Director (project Concierge)

 

  • Software Skills

Sony VegasDaVinci Resolve - Video Editing and Production

GameMaker Studio 2, Godot - Game Development and Programming

FL Studio - Music and SFX Production
Adobe Audition, Audacity - Audio Editing

Operational knowledge of other Adobe and Office softwares Experience with project tools such as Scrum, Drive etc

Reach me at yanboente@gmail.com / kodinoartes@gmail.com


Game Designer/Developer, Composer, Sound Designer, Editor, Writer, Producer... 
@ KODINO Artes

Yan Boente, 29 🇧🇷
Born in Rio de Janeiro/RJ. Residing in São Paulo/SP.
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Anything else?
 
 

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Bio

I'm Yan, a versatile and multidisciplinary game developer and composer. I enjoy elegant, artistic game and sound design. I am more creative than technical - my passion lies in making beautiful patterns come together in unthought of ways, refining ideas to their absolute essence and combining diverse talents into more than the sum of their parts. Of course, in order to bring art to life, I'll wear any hat I have to - even a programmer's.

I head an independent games studio called KODINO Artes alongside a great illustrator and friend, Lucas Gerosa. With financial aid from our publisher Digital Tribe Games, we've launched Concierge, an acclaimed, uncompromising adventure for PC. Available now!

We are currently working on a free content update for that game, as well as getting heating up pre-production for our next title.

Yan Boente | kodo | Game Design and Development

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