
Education
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2015 - 2019 UAM - Game Design (graduated)
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2018 - IADE Design School (exchange program)
Achievements
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2017 - 1st place > Playbor pre-acceleration program (R$30.000 investment).
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2024 - Passed > São Paulo city contest and participated in 3rd edition of the
ADESAMPA acceleration program ($45.000 investment) -
2025 - Launched > critically acclaimed PC game Concierge on Steam
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Work Experience
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2018 - Floresta Urbana - Internship/Sound Design (project Plantaê)
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2020 onwards - KODINO Artes - Lead Director (projects Concierge and TBA)
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Software Skills
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Sony Vegas, DaVinci Resolve - Video Editing and Production
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GameMaker Studio, Godot - Game Development and Programming
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FL Studio - Music and SFX Production
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Adobe Audition, Audacity - Audio Editing
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Operational knowledge of other Adobe and Office softwares
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Experience with project tools such as Scrum, Drive etc
Yan Boente, 30 🇧🇷
Born in Rio de Janeiro/RJ. Residing in São Paulo/SP.
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Languages
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Portuguese and English - Fluent
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Spanish and Japanese - Intermediate
Reach me at:
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yanboente@gmail.com
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+55 21 995280490 (messages)
If you'd like to read my full CV, please click here.
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​I currently work as Lead Director, as well as...
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Game Designer
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Programmer
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Producer
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Composer
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Sound Designer
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Editor
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Writer
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...at my studio, KODINO Artes. Check it out!
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If you're interested in an in-depth breakdown of the multifaceted development and creative process/intent of KODINO's first game Concierge, ​click here!​​
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Anything else?
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Bio
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I'm Yan, a versatile and multidisciplinary developer and composer. I enjoy elegant and artistic game and sound design. I am more creative than technical - my passion lies in making beautiful patterns come together in unthought of ways, refining ideas to their absolute essence and combining diverse talents into more than the sum of their parts. In order to bring art to life, I'll take inspiration from just about anywhere, and wear any hat I have to - even a programmer's.
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I head an independent games studio called KODINO Artes alongside a great illustrator and friend, Lucas Gerosa. With financial aid from our publisher Digital Tribe Games, we've launched Concierge, an acclaimed, experimental and uncompromising adventure for PC. Available now!
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We are currently working on a free content update for that game, as well as heating up pre-production for our next title, an open world "skate+marble" physics-based 3D platformer.
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